Taylor Sheridan’s ‘Call of Duty’ Movie Gets a Big Update from Microsoft Head

The long-awaited Call of Duty movie — written by Yellowstone creator Taylor Sheridan and produced by Paramount’s David Ellison — just

received a major update from one of the most important figures in gaming. Speaking in a new interview ahead of Xbox’s big showing at The

Game Awards, Matt Booty, Microsoft’s president of game content and studios, revealed new insight into why Sheridan was selected and how the film is shaping up internally.

 

Taylor Sheridan Writing The Call Of Duty Movie: Exciting News, But I Wish  He Was Directing

 

While Booty couldn’t confirm plot specifics, he emphasized the creative alignment between Sheridan and the Call of Duty development team, saying he feels Sheridan is the perfect partner for what they’ve got in mind. Booty explained that the partnership didn’t come from a top-down studio deal, but from direct conversations between Activision’s senior leadership and Paramount, who felt Sheridan’s character-driven style matched their vision for adapting one of gaming’s biggest franchises.

Sheridan — known for gritty storytelling in projects like Sicario, Hell or High Water, Wind River, Yellowstone and Lioness — is stepping into a project with a 20-year catalog of characters, settings, and sub-franchises. Booty acknowledged that adapting such a sprawling property comes with a Fallout-like challenge:

The long-awaited Call of Duty movie — written by Yellowstone creator Taylor Sheridan and produced by Paramount’s David Ellison — just received a major update from one of the most important figures in gaming. Speaking in a new interview ahead of Xbox’s big showing at The Game Awards, Matt Booty, Microsoft’s president of game content and studios, revealed new insight into why Sheridan was selected and how the film is shaping up internally.

While Booty couldn’t confirm plot specifics, he emphasized the creative alignment between Sheridan and the Call of Duty development team, saying he feels Sheridan is the perfect partner for what they’ve got in mind. Booty explained that the partnership didn’t come from a top-down studio deal, but from direct conversations between Activision’s senior leadership and Paramount, who felt Sheridan’s character-driven style matched their vision for adapting one of gaming’s biggest franchises.

Sheridan — known for gritty storytelling in projects like Sicario, Hell or High Water, Wind River, Yellowstone and Lioness — is stepping into a project with a 20-year catalog of characters, settings, and sub-franchises. Booty acknowledged that adapting such a sprawling property comes with a Fallout-like challenge: